Speed Tiers
Who outspeeds whom? Starts with the 12 Regulation M-C meta staples — add or remove anything, tweak natures and EVs, flip Tailwind or paralysis, and watch the order reshuffle. Gen 7+ stat formula; modifiers floored per step.
📥 Import from Team Builder
Loads species, natures, Speed EVs, and Choice Scarf from a saved team (replaces the current list).
No saved teams yet — build and save one in Team Builder.
Jolly · 252 EVs · outspeeds 11 of 11
Tailwind → 378 · Paralyzed → 94
Jolly · 252 EVs · outspeeds 10 of 11
Tailwind → 356 · Paralyzed → 89
Jolly · 252 EVs · outspeeds 9 of 11
Tailwind → 338 · Paralyzed → 84
Jolly · 252 EVs · outspeeds 7 of 11
Tailwind → 334 · Paralyzed → 83
Timid · 252 EVs · outspeeds 7 of 11
Tailwind → 334 · Paralyzed → 83
Jolly · 252 EVs · outspeeds 6 of 11
Tailwind → 322 · Paralyzed → 80
Jolly · 252 EVs · outspeeds 4 of 11
Tailwind → 300 · Paralyzed → 75
Timid · 252 EVs · outspeeds 4 of 11
Tailwind → 300 · Paralyzed → 75
Timid · 252 EVs · outspeeds 3 of 11
Tailwind → 298 · Paralyzed → 74
Jolly · 252 EVs · outspeeds 2 of 11
Tailwind → 246 · Paralyzed → 61
Timid · 252 EVs · outspeeds 1 of 11
Tailwind → 228 · Paralyzed → 57
Jolly · 252 EVs · outspeeds 0 of 11
Tailwind → 224 · Paralyzed → 56
Ties are grouped. “Outspeeds” counts entries strictly slower at current settings. In-game rounding floors after each modifier; held-item and ability interactions beyond the four toggles aren't modeled.